Throughout this course, I have
learned of a multitude of technological resources and tools that help support
authentic instruction, and in turn, creative thinking, self-directed learning,
and content skills required by my 21st century learners (Cennammo,
Ross, & Ertmer, 2009). Integration
of activities that reflect the real world allows students to develop skills
that will prepare them more fully for their futures as successful digital citizens. Through the use of computer tools and the
Internet, we now have the powerful opportunity to increase student motivation
and learning while allowing them to become critical thinkers and delve more
deeply into content. While I have many further
goals for addressing the ISTE Standards (International
Society, 2008) to a greater degree in my classroom, the goals that I
have set and actions I have taken towards their completion have enabled me to
envision and plan for a learning environment with increased levels of cultural
awareness and authentic learning.
As a result of my GAME plan, I have
familiarized myself with methods of integrating authentic, digitally-based
activities as well as global collaboration.
Online collaboration tools such as Blogs and wikis, with which I had
never before experimented in my classroom, allow my students to practice
reading, writing, and collaboration skills in an environment reflective of life
outside of the classroom (Laureate Education Inc., 2009). Additionally, students are able to develop
communication skills and practice them in a monitored, controlled, and safe
environment. As a result of this new
understanding, I have tried to incorporate at least one online collaboration
lesson per two weeks. Consequently, I
have noticed substantial growth in the participation and behaviors of my
students. My students who typically
demonstrate anxiety when asked to answer a question or participate in a
discussion have felt much more confident and at ease when provided the
opportunity to think through their ideas and gather resources as needed before
responding (2009). While I have not yet
integrated any global collaboration into my instruction, I have learned of its
ability to help students with their writing, e-mailing skills, and cultural
appreciation. As a result, I will be increasingly
intentional in researching, planning, and implementing at least one project
next year that develops cultural awareness and understanding (International
Society, 2008).
Based on my progress, I would like
to revise my plan to reflect the actual implementation of my lessons rather
than planning for them. Beginning with
the next school year, I will be focusing on evaluating the effectiveness of
authentic learning activities, digital technologies, and collaboration, on
student learning and achievement. While
I still have more ideas to collect, and research to complete throughout the
summer, I have a great starting point and can begin putting those ideas into
action. I also feel that using the GAME
plan process with my students would be an effective method of helping them “to
achieve the first principle of authentic instruction, learner autonomy”
(Cennammo, Ross, & Ertmer, 2009, p. 30).
By asking students to use organizers such as KWHL charts, which require
them to develop their own methods of accessing resources and skills, they will
start to become more self-directed.
Additionally, reflective activities such as exit slips and journals will
allow them to become aware of their strengths and needs as well as strategies
they may need to employ in future activities.
As a result of my learning from this
course, there are many adjustments that I have already implemented and will
continue making to my instructional practice.
While I will not integrate technology simply for the sake of using it
(2009), I am trying to incorporate it in a way that facilitates deeper thinking
and increases the motivation of my often reluctant learners. Additionally, technology can provide students
with individualized learning that help address their recognition, strategic,
and affective learning networks (Cast, 2011).
Using the computer as a tutor, a mindtool, or as conversation support
helps create more opportunities for students who struggle with specific skills
as well as provide challenging extensions for students who excel in particular
areas (Cennammo, Ross, & Ertmer, 2009).
Technology provides the students access to places, people, and resources
that are otherwise unavailable to them (Laureate Education Inc., 2009).
The use of problem based learning is a
means of integrating various learning styles and assessment modes in an
authentic manner that reflects the real-world (2009). I think that the learning that takes place in
my math class will be greatly impacted by the implementation of these
meaningful problem solving opportunities.
While students may not care about how to find area and perimeter, posing
a situation that could actually impact our school, such as the need to
re-carpet our school media center, would help them see the relevance and need
of their contributions.
Social networking and online
collaboration also presents teachers with the chance to more effectively
instruct and assess students, and students with the opportunity to more
effectively interact with, teach, and learn from others (2009). In my little experience with online
collaboration, I have already noticed the significant impact on student
motivation, participation, and consequently, learning. They are motivated by the authentic audience
that they receive from conversing with their peers, and are challenged to
question and think more deeply. I want
to utilize online collaboration most frequently in my language arts classes,
where I already have a plan to transition my students from the traditional
weekly reading logs to completing a blog throughout the week. In making this change, students will not only
show me that they are reading and comprehending at home, but will also learn
about what their peers are reading.
Writing skills will be strengthened through their own posts as well as
their responses to other students.
Lastly, the resources and ideas
provided in this course and by my peers have opened my eyes to the plethora of
ways to integrate digital storytelling into my instruction. Digital storytelling not only allows students
to demonstrate understanding of content, but also increases their creative
thinking and enables them to use their strengths, learning preferences, and
interests. I would like to use digital
storytelling within units that are not often the “favorite” of my students such
as poetry and persuasive writing. They
will not only learn content more deeply through their manipulation of music,
images, and narration that fits their story, but can also help their peers
learn when they present their final products. I look forward to what I believe will be the fruitful rewards of implementing these and other technologies into my classroom.
References:
CAST
(2011). Universal design for learning guidelines version 2.0.Wakefield,
MA: Author.
Cennamo,
K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful
classroom use: A standards-based approach. (Laureate
Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
Laureate
Education, Inc. (Executive Producer). (2009). Integrating technology across the
content areas. Baltimore, MD:
Author.
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